Climb the ladder, one rung at a time
Each case starts as an ordinary difference and climbs towards a break. At every rung you choose what to do next.
Most fights between people start as an ordinary difference. They grow when a hurtful habit creeps in, spreads, and nobody stops it. STOP is an MTWAFIQ game for work, university and school: you climb the ladder from a small difference to a serious fight, one step at a time, and at every step you choose. You learn to notice the first signs in yourself, to see what your choice does to others, and to pick a better move.
STOP is a mirror, not a court. Nobody is labelled. You see what the other person goes through and what can follow later, and you decide what to do with it.
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The situations are fictional and use roles, not real people. Regional notes describe common norms. Individuals differ, and every workplace and school has its own culture.
Conflict happens at work, at university and at school. It turns serious when a hurtful habit spreads, or when people support it without noticing. STOP trains you to spot it early, in yourself first.
Each case starts as an ordinary difference and climbs towards a break. At every rung you choose what to do next.
STOP move · Half step · Lets it run · Adds fuel. Silence and going along count too: they let it run.
Their side, in their own words, and what can follow later for you: trust, reputation, career, studies or friendships.
The same problem is described differently from country to country. Pick your region: the wording, the signs and the right channel change with it.
Banks and financial services first: branches, operations, credit, call centres.
Employees, team leaders and managers.
Group projects, student clubs, halls of residence and class chats.
Students, student leaders and teaching assistants.
For children aged about 9 to 14, played with a parent or a teacher.
Pupils, with parents and teachers beside them.
Every rung is a new chance to stop. Early stops are the easy ones.
An open row, a formal complaint, someone leaves or a team splits in two. Repair is still possible, but it is slow and costly.
How to stop it here: Protect people first, use the formal channel, and start repair with help.
People laugh along, forward, take sides or look away. The behaviour starts to look normal, and the person it lands on is more alone.
How to stop it here: Stop feeding it: don't forward, don't laugh along, give the other side, and take it to the person or the right channel.
A rumour, a jab dressed as a joke, a closed door, a borrowed credit. A quick story in the head says it is deserved or harmless.
How to stop it here: Test the quick story, picture how it lands on them, and repair early. A small repair now saves a big one later.
A sharp reply, a sigh, a message read the wrong way. Feelings start to run ahead of the facts.
How to stop it here: Catch your own signal first: a hot face, fast typing, the urge to tell someone. Slow down and check what you actually know.
Different views, priorities or ways of working. Normal, and often useful: differences are how teams find better answers.
How to stop it here: Name the difference out loud and stay curious: ask before you judge.
Every best option in the game uses one of these moves, and the feedback names it. They sit next to Pause and Reframe in Coping Skills.
Notice the early signal in yourself before you look at others: a tight jaw, a fast reply, the itch to tell someone, the pull to laugh along.
The mind tells a quick story in a second. Check it before you act on it.
Picture the moment from the other person's seat. Ask what they need, and what part of this is yours.
Choose the response that solves the problem and keeps respect: say it to the person, privately first, or take it to the right channel.
Optional working styles use the four DISClock colours. A style changes the tip after each case, never who you are. More on DISClock →
In banks and financial institutions, blame, intimidation and favouritism drive hidden mistakes, complaints and the loss of good people. STOP supports a speak-up culture, leadership behaviour and onboarding.
Create a game code for Work or University. Each team plays the same cases at its own screen, and the leaderboard on the big screen shows awareness and the rungs held.
Run STOP for branches, operations, call centres or managers. Pick from the MTWAFIQ cases or write your own, and see who completed. Only completion is reported, never anyone’s answers.
Work
University
Every School case teaches one habit: tell a trusted adult. Classroom mode keeps no scores and stores nothing.
If you or someone else is in danger, tell a trusted adult right away: a parent, a teacher or the school counsellor. Adults can call emergency services.
Not advice. STOP is awareness practice about behaviour. It is not counselling or legal advice, it does not assess anyone, and it does not replace your organisation's or school's policies. If something is affecting you, talk to someone you trust or to a qualified professional.